Magical Forest
Gameplay, neural inference integration, and mobile optimization for a UE5 demo combining ray tracing and neural rendering on Snapdragon 8 Elite.
C++ · Unreal Engine 5 · HLSL · Machine learning
C++ developer · Gameplay, graphics & tools

Hello! I’m Marcos, a programmer based in Tokyo. I develop gameplay systems, rendering features, and tools in C++ and Unreal Engine 5, from console titles to neural rendering on mobile GPUs.
Gameplay, neural inference integration, and mobile optimization for a UE5 demo combining ray tracing and neural rendering on Snapdragon 8 Elite.
C++ · Unreal Engine 5 · HLSL · Machine learning
Material workflows, engine modifications, and custom HLSL shaders for a multi-platform Unreal Engine 5 game.
Unreal Engine 5 · C++ · HLSL · Perforce
A C++ plugin for a 3D content-creation tool, bringing live data from external hardware into its animation workflow.
C++ · Plugin SDK · Real-time data
A Steam-released multiplayer FPS. From character controls to event-driven mission systems.
Unreal Engine 5.2 · C++ · Blueprint · Multiplayer
A chess-inspired PlayStation 5 game running on Tyro Engine, the custom C++20 console engine I built for it.
C++20 · PlayStation 5 API · PSSL
A renderer built from the ground up. Modern OpenGL, parallel systems, and screen-space lighting.
C++20 · OpenGL 4.6 · GLSL
Tokyo, Japan
I’m a C++ programmer working across gameplay, engine and graphics. I love tackling technical challenges, optimizing performance, and pushing graphics tech forward. Based in Tokyo on a work visa, studying toward JLPT N3.
Spanish (native) · English (IELTS Academic 7.5) · Japanese (studying toward JLPT N3)
Sheffield Hallam University · First Class Honours
ESAT, Valencia · Distinction
For opportunities in gameplay, graphics, and tools programming.