Marcos Pardo Estelles

C++ developer · Gameplay, graphics & tools

Portrait of Marcos Pardo Estelles

Hello! I’m Marcos, a programmer based in Tokyo. I develop gameplay systems, rendering features, and tools in C++ and Unreal Engine 5, from console titles to neural rendering on mobile GPUs.

Professional work

Meta Meow · 2025–present

Selected projects

2023–2025
Gameplay programming2023–2024

Wanted: Yokai Uprising

A Steam-released multiplayer FPS. From character controls to event-driven mission systems.

Unreal Engine 5.2 · C++ · Blueprint · Multiplayer

Console graphics & engine2024–2025

CHEE22 & Tyro Engine

A chess-inspired PlayStation 5 game running on Tyro Engine, the custom C++20 console engine I built for it.

C++20 · PlayStation 5 API · PSSL

Graphics & engine development2023–2024

Mutant Engine

A renderer built from the ground up. Modern OpenGL, parallel systems, and screen-space lighting.

C++20 · OpenGL 4.6 · GLSL

Experience

2025–present

Tools Programmer at Meta Meow

Tokyo, Japan

  • Unannounced UE5 game: Material workflows across different teams, engine modifications and custom HLSL shaders, and rendering and performance verification across PC and console targets. Developed tools to improve team performance.
  • Magical Forest: Gameplay and interaction systems for the demo, neural inference integrated into the UE5 rendering pipeline, contributions to the training tools for the neural depth of field, and optimization for mobile GPU power and thermal budgets.
  • Client plugin project (NDA): C++ plugin for a 3D content-creation tool, processing live data from external hardware and mapping it onto character skeletons.

About

I’m a C++ programmer working across gameplay, engine and graphics. I love tackling technical challenges, optimizing performance, and pushing graphics tech forward. Based in Tokyo on a work visa, studying toward JLPT N3.

Spanish (native) · English (IELTS Academic 7.5) · Japanese (studying toward JLPT N3)

Education

2024–2025

BSc in Computer Science for Games

Sheffield Hallam University · First Class Honours

2021–2024

HND in Computing

ESAT, Valencia · Distinction

Skills

Programming languages
C, C++ (20), C#, Go, Lua, Python, HLSL, GLSL
Game engines
Unreal Engine 5 (C++ / Blueprint), Unity
Platforms
PC, PlayStation 5, Nintendo Switch, Mobile (Snapdragon)
Graphics frameworks
OpenGL 4.6, PlayStation 5 API, PSSL
Software
NVIDIA Nsight Graphics, RenderDoc, Visual Studio, Rider, Git, Perforce, Jira, Autodesk 3ds Max
Rendering & ML
Neural inference in UE5, ray tracing, deferred rendering, post-processing

Contact

pardoestellesmarcos@gmail.com ↗

For opportunities in gameplay, graphics, and tools programming.