Projects

Magical Forest →

Gameplay, neural inference integration, and mobile optimization for a UE5 demo combining ray tracing and neural rendering on Snapdragon 8 Elite.

Unannounced UE5 game →

Material workflows, engine modifications, and custom HLSL shaders for a multi-platform Unreal Engine 5 game.

Wanted: Yokai Uprising →

A Steam-released multiplayer FPS. From character controls to event-driven mission systems.

CHEE22 & Tyro Engine →

A chess-inspired PlayStation 5 game running on Tyro Engine, the custom C++20 console engine I built for it.

Client plugin project →

A C++ plugin for a 3D content-creation tool, bringing live data from external hardware into its animation workflow.

Mutant Engine →

A renderer built from the ground up. Modern OpenGL, parallel systems, and screen-space lighting.