Projects
Magical Forest →
Gameplay, neural inference integration, and mobile optimization for a UE5 demo combining ray tracing and neural rendering on Snapdragon 8 Elite.
Unannounced UE5 game →
Material workflows, engine modifications, and custom HLSL shaders for a multi-platform Unreal Engine 5 game.
Wanted: Yokai Uprising →
A Steam-released multiplayer FPS. From character controls to event-driven mission systems.
CHEE22 & Tyro Engine →
A chess-inspired PlayStation 5 game running on Tyro Engine, the custom C++20 console engine I built for it.
Client plugin project →
A C++ plugin for a 3D content-creation tool, bringing live data from external hardware into its animation workflow.
Mutant Engine →
A renderer built from the ground up. Modern OpenGL, parallel systems, and screen-space lighting.