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Rendering & tools · 2025–present

Unannounced UE5 game

Material workflows, engine modifications, and custom HLSL shaders for a multi-platform Unreal Engine 5 game.

Unreal Engine 5C++HLSLPerforce
Under NDAThis title has not been announced yet, so there are no images to show. The scope of my work is described below.
Studio
Meta Meow
Period
August 2025–present
Platforms
Multi-platform · PC and console targets
Engine
Unreal Engine 5

Overview

An unannounced multi-platform Unreal Engine 5 game in development at Meta Meow. I work on the layer between art and engine: how materials and shaders are authored, how they behave across hardware, and the tools that keep that work efficient.

My contribution

  • Built material workflows across different teams.
  • Modified the engine and implemented custom HLSL shaders.
  • Verified rendering and performance across PC and console targets.
  • Developed tools to improve team performance.

Why it matters

Shipping one set of materials across PC and consoles means every shader has to hold up on very different hardware budgets. The material workflows are built so artists can author content once, while engine and shader changes aim to keep quality and performance consistent across platforms.

More details will follow once the game is announced.