Ritme Rush

Unity
C#

Ritme Rush is a rhythm game developed in Unity for Android as a final project for a university course, created alongside Adrián Sánchez and Lázaro Piñol. Designed for mobile gameplay, players use both thumbs to break incoming notes in sync with the music.

In this project, I was responsible for developing the algorithm that procedurally generated levels by analyzing the song’s frequency. I also designed and implemented the UI, along with the systems responsible for managing player and level data. Additionally, I worked on refining the input system, ensuring smooth tap, drag, and hold interactions that enhanced the rhythm-based experience.

This project was a major milestone for me, as it introduced me to mobile game development, procedural content generation, and UI/UX design while emphasizing the importance of optimization and iteration based on player feedback.









About me
Hello! I’m Marcos, a passionate programmer who loves problem-solving and coming up with ingenious solutions. Most of my projects are built on a strong foundation in C++ and C, but I’ve also worked with Rust, C#, Python, and Lua, as well as dabbled in mobile development.

As a graphics enthusiast, I’m always looking to blend technology and art, aiming to inspire others and bring creative visions to life with my technical skills.