TyroEngine
C++
PS5 Rendering API
PSSL
Tyro Engine is a custom game engine developed in C++20 using the PS5 Rendering API. It features an efficient resource management system capable of loading GNF textures and 3D models, along with a deferred rendering pipeline and a comprehensive lighting system supporting ambient, point, spot, and directional lights.
This project was a significant milestone in my development, as it was my first experience working within the constraints of a console and using a PS5 devkit. It deepened my understanding of low-level graphics programming and optimized rendering for console hardware.