TyroEngine

C++
PS5 Rendering API
PSSL

Tyro Engine is a custom game engine developed in C++20 using the PS5 Rendering API. It features an efficient resource management system capable of loading GNF textures and 3D models, along with a deferred rendering pipeline and a comprehensive lighting system supporting ambient, point, spot, and directional lights.

This project was a significant milestone in my development, as it was my first experience working within the constraints of a console and using a PS5 devkit. It deepened my understanding of low-level graphics programming and optimized rendering for console hardware.








About me
Hello! I’m Marcos, a passionate programmer who loves problem-solving and coming up with ingenious solutions. Most of my projects are built on a strong foundation in C++ and C, but I’ve also worked with Rust, C#, Python, and Lua, as well as dabbled in mobile development.

As a graphics enthusiast, I’m always looking to blend technology and art, aiming to inspire others and bring creative visions to life with my technical skills.