Unreal Engine 5.2
C++
Perforce
Agile methodology
I was responsible for developing the main character's behaviors and controls, including their weapons and combat mechanics. Additionally, I implemented key event systems, such as the mission system that guided players through objectives and sound event colliders to manage music transitions across different scenarios. Since the game was designed for online multiplayer, I ensured all features worked with Unreal’s Remote Procedure Calls (RPCs).
Beyond its release on Steam, this project was a major accomplishment in taking a game from concept to completion. We followed Agile methodologies, holding weekly meetings to track progress and foster a collaborative team environment.