Wanted: Yokai Uprising

Unreal Engine 5.2
C++
Perforce
Agile methodology

Wanted: Yokai Uprising is a first-person shooter developed during my final year at ESAT. The game was created over 10 months by a team of 16 people (7 artists, 7 programmers, and 2 designers) and was released on Steam. Sound effects and music were crafted in collaboration with Berklee College of Music.

I was responsible for developing the main character's behaviors and controls, including their weapons and combat mechanics. Additionally, I implemented key event systems, such as the mission system that guided players through objectives and sound event colliders to manage music transitions across different scenarios. Since the game was designed for online multiplayer, I ensured all features worked with Unreal’s Remote Procedure Calls (RPCs).

Beyond its release on Steam, this project was a major accomplishment in taking a game from concept to completion. We followed Agile methodologies, holding weekly meetings to track progress and foster a collaborative team environment.









About me
Hello! I’m Marcos, a passionate programmer who loves problem-solving and coming up with ingenious solutions. Most of my projects are built on a strong foundation in C++ and C, but I’ve also worked with Rust, C#, Python, and Lua, as well as dabbled in mobile development.

As a graphics enthusiast, I’m always looking to blend technology and art, aiming to inspire others and bring creative visions to life with my technical skills.